Fuel management

In front of the Clin d’Ailes museum at Payerne airfield (Switzerland), our Venom continues its transformation to become the new flagship of our squadron. For the precise fuel consumption tests, the flunts were created, and the elements related to the fuel gauge were modeled. For the pleasure of the eyes, Read more

Resume modeling

Despite the worldwide semiconductor shortage expected until 2022, our device developer’s graphics card finally arrived and was installed immediately! He measures the luck of being able to benefit from this technology despite this shortage. So, after 6 months of forced “vacation”, we will be able to resume modeling with passion! Read more

LSMM Tests with P3Dv5

Some pictures of the development of Meiringen (LSMM) for P3Dv5. The runway is equipped with emergency stop nets and these are animated and actuated by an operator as needed (SODE). The runway is also equipped with functional stop wires: no matter where the touchdown occurs on the runway, if the Read more

MSFS Morane News

We are continuing our work on the Venom P3D with the first tests on the speed curves. And at the same time, our Morane D-3801 for MSFS is also moving forward, in close collaboration with the developer community and the Asobo team. A fruitful collaboration is full of lessons!

Native MSFS Morane

While continuing the modeling of the Venom DH-112, we have also begun work on the native MSFS Morane. Initial results are very encouraging and demonstrate the graphical capability of Microsoft Flight Simulator. The images illustrate the exceptional rendering of the reflection!

Microsoft Flight Simulator (MSFS)

This summer’s event generated a lot of passion in the world of simulation! The highly anticipated release of Microsoft Flight Simulator is occupying the minds of simers around the world. Like the majority of developers, we will be working with this promising new platform as well. We’ll have to be Read more

PBR Textures

We are working on the details of the textures, thanks to the possibilities offered by PBR (Physically Based Rendering). The images illustrate the result on the Ferranti gunsight of the Venom.

Textures optimisation

The number of frames per second (FPS) is an important element to consider when modelling an aircraft in all its complexity, whether for FSX or P3D. This is one of the elements that allows a good fluidity in the simulator. But this is not the only thing that influences a Read more