Wings flexibilty
The flexibility of the Venom’s wings is tested! The realization in Blender, and the first tests in P3Dv5.2. An image of the takeoff, a tight turn, and the normal flight at about 1 G. And it works!
The flexibility of the Venom’s wings is tested! The realization in Blender, and the first tests in P3Dv5.2. An image of the takeoff, a tight turn, and the normal flight at about 1 G. And it works!
In front of the Clin d’Ailes museum at Payerne airfield (Switzerland), our Venom continues its transformation to become the new flagship of our squadron. For the precise fuel consumption tests, the flunts were created, and the elements related to the fuel gauge were modeled. For the pleasure of the eyes, Read more
Despite the worldwide semiconductor shortage expected until 2022, our device developer’s graphics card finally arrived and was installed immediately! He measures the luck of being able to benefit from this technology despite this shortage. So, after 6 months of forced “vacation”, we will be able to resume modeling with passion! Read more
Some pictures of the development of Meiringen (LSMM) for P3Dv5. The runway is equipped with emergency stop nets and these are animated and actuated by an operator as needed (SODE). The runway is also equipped with functional stop wires: no matter where the touchdown occurs on the runway, if the Read more
We are continuing our work on the Venom P3D with the first tests on the speed curves. And at the same time, our Morane D-3801 for MSFS is also moving forward, in close collaboration with the developer community and the Asobo team. A fruitful collaboration is full of lessons!
While continuing the modeling of the Venom DH-112, we have also begun work on the native MSFS Morane. Initial results are very encouraging and demonstrate the graphical capability of Microsoft Flight Simulator. The images illustrate the exceptional rendering of the reflection!
This summer’s event generated a lot of passion in the world of simulation! The highly anticipated release of Microsoft Flight Simulator is occupying the minds of simers around the world. Like the majority of developers, we will be working with this promising new platform as well. We’ll have to be Read more
We are working on the details of the textures, thanks to the possibilities offered by PBR (Physically Based Rendering). The images illustrate the result on the Ferranti gunsight of the Venom.
Project in progress : the Venom DH-112 Mk4. Test of the smoke effect caused by the starter cartridge.
Our new project! The very beginning of modeling… We’re still a few months short of hard work!