Hunter – Update Available
New Features
- Added subtle buffeting effect when the airbrake is deployed.
- Added “tock” sound during airbrake ground test.
- Parachute control lever is now functional (via TOGGLE COMM NAV1 TEST command or direct interaction).
- Note: Parachute is not yet visible and not yet operational.
- Canopy can now be opened/closed via TOGGLE COMM NAV2 TEST command (multiplayer compatible).
- Additional air intakes (under and over the wings) are now operational.
- Ground equipment elements (ladder, air intake covers, engine cowlings, nose wheel chock) are now visible when loading on apron.
- These elements disappear when the battery (BATTERY switch) is turned ON.
- Fully compatible with multiplayer.
Improvements
- Reduced cockpit wind and engine sound levels.
- Adjusted aircraft speeds.
- Slightly reduced rotation speed during takeoff.
- Improved textures on various cockpit panels.
- Increased position lights intensity.
- Added support bar for the sighting device below the main instrument panel.
- Improved shading/lighting of the upper protective cover of the front panels for more realistic appearance.
Fixes
- Fixed canopy vibration when operating flaps.
- Fixed LOW PRESSURE CARB warning light behavior according to lever position.
- Landing light now fully switches off when landing gear is retracted (multiplayer compatible).
- Fixed low-altitude water effects (now working in multiplayer).
- Fixed patrol smoke effects (now working in multiplayer).
Changes
- Removed external pylons from the Paryrus model.
Notes
- Some features are partially implemented (e.g., parachute not yet visible or functional).
- Several features have been enhanced or made compatible with multiplayer.
Hunter – Update Available
A new update is currently being rolled out, first on SimMarket, then a few days later on the Marketplace.
This update focuses on improved immersion and realism, including:
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New dynamic visual effects (water splash, dust, snow, touchdown smoke).
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Water splash effects when flying low over water.
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Improved vibration modelling for the SFENA and SPERRY horizons, as well as the Gyrosyn.
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System fixes (gyro correction, nose wheel steering, removal of the fictitious engine).
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Updated and expanded sound design, including AI sounds and the Hunter’s “blue note”.
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Control axis adjustments for throttle and sight distance.
Enjoy the flight ✈️
Work in Progress: New Visual Effects Coming Soon
We’re currently working on the next version, which will introduce a range of new visual effects. These include subtle puffs of smoke as the wheels meet the runway on landing, water spray generated by the wheels and jet blast on wet surfaces, and even spray effects triggered by an extremely low pass over water.
Happy New Year to everyone — and happy flying!✈️
Our Hunter is now available!
Our fighter jet is now available for purchase on the MSFS 2024 MarketPlace and on simMarket.

Update Available for the Vampire DH-100 and Venom DH-112
A new update for the Vampire DH-100 and Venom DH-112 is now available on simMarket. It will appear on the Marketplace in a few days.
- The taxiing code has been significantly improved, much to the satisfaction of our testers, including former SAF pilots.
- The AI sounds used for patrol flights (multiplayer) have been reworked and greatly enhanced.

Refining Cockpit Reflections for Greater Realism
We’re building on the extensive work done to unify cockpit textures by fine-tuning details like reflections on gauge glass and other cockpit elements. These subtle reflections will only appear when you’re close to the instruments and viewing them from specific angles. From the pilot’s standard flight view, the main gauges remain clear—no unwanted reflections in sight!
New UK Liveries The 92nd Squadron and Blue Diamonds Take Flight
By popular request from the Hunter community, we’re developing new liveries—starting with the United Kingdom! Our first releases will feature the iconic 92nd Squadron with four aircraft and the Blue Diamonds display team with five aircraft.
Thanks to the expertise of former SAF Hawker Hunter pilots, we’ve fine-tuned the flight model to make formation flying as smooth and authentic as the real thing. Get ready to experience the Hunter’s legendary elegance in the virtual skies!
Steady Progress Toward a More Realistic Flight Experience
We’re getting closer to our goal every day, with increasingly sophisticated systems and flight models. Recent developments include fully modeled fuel, oxygen, and pressurization circuits; engine damage from overuse and the risk of engine fires; a complete hydraulic system; and even emergency procedures such as the backup flap system in case of hydraulic failure, and the landing gear emergency system. We’ve also added warning lights and alert devices to make the experience even more realistic.
There’s still work ahead, but the progress is steady—and exciting!
Shedding Light on the Hunter: Progress with Advanced Illumination Systems
Work continues on the Hunter project, with the focus now on the installation and fine-tuning of three distinct lighting systems: UV, Cabin, and Instruments. Each system requires careful modeling and precise adjustment to achieve the desired level of realism and functionality.
While this is a time-consuming process, the payoff is substantial—the added depth, atmosphere, and authenticity these lighting elements bring to the simulation make every detail worth the effort. Step by step, the Hunter is coming closer to life, and the results are already showing great promise.































