Microsoft Flight Simulator (MSFS)

This summer’s event generated a lot of passion in the world of simulation! The highly anticipated release of Microsoft Flight Simulator is occupying the minds of simers around the world. Like the majority of developers, we will be working with this promising new platform as well. We’ll have to be patient, as the tools needed for development are not yet fully completed. But we are very attentive, and we are already working, today, so that Read more

PBR Textures

We are working on the details of the textures, thanks to the possibilities offered by PBR (Physically Based Rendering). The images illustrate the result on the Ferranti gunsight of the Venom.

New Repaints

French, English, Australian, Italian and Swedish…, all flying over the Swiss Alps! A Painkit will be available to the artists for the release of our Vampire DH-100, an international model with the instruments in original English values.

Textures optimisation

The number of frames per second (FPS) is an important element to consider when modelling an aircraft in all its complexity, whether for FSX or P3D. This is one of the elements that allows a good fluidity in the simulator. But this is not the only thing that influences a smooth visualization: the use of memory should be as light as possible. To achieve this goal, and thus offer the greatest possible fluidity during the Read more