Textures optimisation

The number of frames per second (FPS) is an important element to consider when modelling an aircraft in all its complexity, whether for FSX or P3D. This is one of the elements that allows a good fluidity in the simulator. But this is not the only thing that influences a Read more

Engine tuning

What has worried us the most in recent weeks is the flight performance generated by the famous Goblin 35 engine: a big job, very technical, which requires great precision and excellent knowledge of the thrust calculations used by FSX and Prepar3D. Our simulators perfectly reproduce the results of these complex Read more