{"id":1019,"date":"2019-06-17T13:49:04","date_gmt":"2019-06-17T12:49:04","guid":{"rendered":"https:\/\/swissmilsim.ch\/?p=1019"},"modified":"2019-06-17T13:49:04","modified_gmt":"2019-06-17T12:49:04","slug":"textures-optimisation","status":"publish","type":"post","link":"https:\/\/swissmilsim.ch\/index.php\/en\/2019\/06\/17\/textures-optimisation\/","title":{"rendered":"Textures optimisation"},"content":{"rendered":"<p>The number of frames per second (FPS) is an important element to consider when modelling an aircraft in all its complexity, whether for FSX or P3D. This is one of the elements that allows a good fluidity in the simulator. But this is not the only thing that influences a smooth visualization: the use of memory should be as light as possible.<br \/>\nTo achieve this goal, and thus offer the greatest possible fluidity during the flight (despite the deliberate choice of a partially photorealistic texturing), a huge optimization work is currently underway to significantly reduce the number of textures that the simulator must open. And the first results seem very promising!<\/p>\n<div class=\"rl-gallery-container rl-loading\" id=\"rl-gallery-container-1\" data-gallery_id=\"1014\"> <div class=\"rl-gallery rl-basicmasonry-gallery \" id=\"rl-gallery-1\" data-gallery_no=\"1\"> <div class=\"rl-gutter-sizer\"><\/div><div class=\"rl-grid-sizer\"><\/div> <div class=\"rl-gallery-item rl-gallery-item-width-4\" > <div class=\"rl-gallery-item-content\"> <a href=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62241065_455614965255775_1747804758917251072_o.jpg\" title=\"\" data-rl_title=\"\" class=\"rl-gallery-link\" data-rl_caption=\"\" data-rel=\"lightbox-gallery-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62241065_455614965255775_1747804758917251072_o-300x181.jpg\" width=\"300\" height=\"181\" alt=\"\" \/><\/a> <\/div> <\/div> <div class=\"rl-gallery-item\" > <div class=\"rl-gallery-item-content\"> <a href=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62263957_455615035255768_1716452996600037376_o.jpg\" title=\"\" data-rl_title=\"\" class=\"rl-gallery-link\" data-rl_caption=\"\" data-rel=\"lightbox-gallery-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62263957_455615035255768_1716452996600037376_o-300x163.jpg\" width=\"300\" height=\"163\" alt=\"\" \/><\/a> <\/div> <\/div> <div class=\"rl-gallery-item\" > <div class=\"rl-gallery-item-content\"> <a href=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62308094_455615048589100_3244639473329242112_o.jpg\" title=\"\" data-rl_title=\"\" class=\"rl-gallery-link\" data-rl_caption=\"\" data-rel=\"lightbox-gallery-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62308094_455615048589100_3244639473329242112_o-300x160.jpg\" width=\"300\" height=\"160\" alt=\"\" \/><\/a> <\/div> <\/div> <div class=\"rl-gallery-item\" > <div class=\"rl-gallery-item-content\"> <a href=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62374143_455615081922430_8886192850438455296_o.jpg\" title=\"\" data-rl_title=\"\" class=\"rl-gallery-link\" data-rl_caption=\"\" data-rel=\"lightbox-gallery-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62374143_455615081922430_8886192850438455296_o-300x162.jpg\" width=\"300\" height=\"162\" alt=\"\" \/><\/a> <\/div> <\/div> <div class=\"rl-gallery-item\" > <div class=\"rl-gallery-item-content\"> <a href=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62486411_455615111922427_4930171875083943936_o.jpg\" title=\"\" data-rl_title=\"\" class=\"rl-gallery-link\" data-rl_caption=\"\" data-rel=\"lightbox-gallery-1\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/swissmilsim.ch\/wp-content\/uploads\/62486411_455615111922427_4930171875083943936_o-300x163.jpg\" width=\"300\" height=\"163\" alt=\"\" \/><\/a> <\/div> <\/div> <\/div> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>The number of frames per second (FPS) is an important element to consider when modelling an aircraft in all its complexity, whether for FSX or P3D. This is one of the elements that allows a good fluidity in the simulator. But this is not the only thing that influences a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1013,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[83],"tags":[],"class_list":["post-1019","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-modeling-en"],"_links":{"self":[{"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/posts\/1019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/comments?post=1019"}],"version-history":[{"count":1,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/posts\/1019\/revisions"}],"predecessor-version":[{"id":1020,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/posts\/1019\/revisions\/1020"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/media\/1013"}],"wp:attachment":[{"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/media?parent=1019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/categories?post=1019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/swissmilsim.ch\/index.php\/wp-json\/wp\/v2\/tags?post=1019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}